Freeslot
MT_SNOWBRIDGE_GREENSPRING
MT_SNOWBRIDGE_ORANGESPRING
MT_SNOWBRIDGE_GRAYSPRING
MT_SNOWBRIDGE_BLUESTALAGMITESHORT
MT_SNOWBRIDGE_BLUESTALAGMITELONG
MT_SNOWBRIDGE_PURPLESTALAGMITESHORT
MT_SNOWBRIDGE_PURPLESTALAGMITELONG
S_SNOWBRIDGE_GREENSPRING1
S_SNOWBRIDGE_GREENSPRING2
S_SNOWBRIDGE_GREENSPRING3
S_SNOWBRIDGE_GREENSPRING4
S_SNOWBRIDGE_GREENSPRING5
S_SNOWBRIDGE_ORANGESPRING1
S_SNOWBRIDGE_ORANGESPRING2
S_SNOWBRIDGE_ORANGESPRING3
S_SNOWBRIDGE_ORANGESPRING4
S_SNOWBRIDGE_ORANGESPRING5
S_SNOWBRIDGE_GRAYSPRING1
S_SNOWBRIDGE_GRAYSPRING2
S_SNOWBRIDGE_GRAYSPRING3
S_SNOWBRIDGE_GRAYSPRING4
S_SNOWBRIDGE_GRAYSPRING5
S_SNOWBRIDGE_BLUESTALAGMITESHORT
S_SNOWBRIDGE_BLUESTALAGMITELONG
S_SNOWBRIDGE_PURPLESTALAGMITESHORT
S_SNOWBRIDGE_PURPLESTALAGMITELONG
SPR_SBSG
SPR_SBSM
SPR_SBSO
SPR_SBCS

Object MT_SNOWBRIDGE_GREENSPRING
#$Category Snow Bridge
#$Name Green Spring
#$Sprite SBSGA0
MapThingNum = 4000
SpawnState = S_SNOWBRIDGE_GREENSPRING1
SeeState = S_NULL
SeeSound = sfx_None
AttackSound = sfx_None
PainState = S_NULL
PainSound = sfx_spring
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
ActiveSound = sfx_None
RaiseState = S_SNOWBRIDGE_GREENSPRING2
SpawnHealth = 1000
ReactionTime = 0
PainChance = 0
Speed = 0
Radius = 20*FRACUNIT
Height = 16*FRACUNIT
DispOffset = 0
Mass = 16*FRACUNIT
Damage = 0
Flags = MF_SPRING

Object MT_SNOWBRIDGE_ORANGESPRING
#$Category Snow Bridge
#$Name Orange Spring
#$Sprite SBSOA0
MapThingNum = 4001
SpawnState = S_SNOWBRIDGE_ORANGESPRING1
SeeState = S_SNOWBRIDGE_ORANGESPRING2
SeeSound = sfx_None
AttackSound = sfx_None
PainState = S_NULL
PainSound = sfx_spring
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
ActiveSound = sfx_None
RaiseState = S_SNOWBRIDGE_ORANGESPRING2
SpawnHealth = 1000
ReactionTime = 0
PainChance = 0
Speed = 0
Radius = 20*FRACUNIT
Height = 16*FRACUNIT
DispOffset = 0
Mass = 26*FRACUNIT
Damage = 0
Flags = MF_SOLID|MF_SPRING

Object MT_SNOWBRIDGE_GRAYSPRING
#$Category Snow Bridge
#$Name Gray Spring
#$Sprite SBSMA0
MapThingNum = 4002
SpawnState = S_SNOWBRIDGE_GRAYSPRING1
SeeState = S_SNOWBRIDGE_GRAYSPRING2
SeeSound = sfx_None
AttackSound = sfx_None
PainState = S_NULL
PainSound = sfx_spring
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
ActiveSound = sfx_None
RaiseState = S_SNOWBRIDGE_GRAYSPRING2
SpawnHealth = 1000
ReactionTime = 0
PainChance = 0
Speed = 0
Radius = 20*FRACUNIT
Height = 16*FRACUNIT
DispOffset = 0
Mass = 36*FRACUNIT
Damage = 0
Flags = MF_SOLID|MF_SPRING

Object MT_SNOWBRIDGE_BLUESTALAGMITELONG
#$Category Snow Bridge
#$Name Blue Stalagmite (Long)
#$Sprite SBCSA0
MapThingNum = 4003
SpawnState = S_SNOWBRIDGE_BLUESTALAGMITELONG
SeeState = S_NULL
SeeSound = sfx_None
AttackSound = sfx_None
PainState = S_NULL
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
ActiveSound = sfx_None
RaiseState = S_NULL
SpawnHealth = 1000
ReactionTime = 8
PainChance = 0
Speed = 0
Radius = 16*FRACUNIT
Height = 40*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
Flags = MF_NOCLIP|MF_SCENERY

Object MT_SNOWBRIDGE_BLUESTALAGMITESHORT
#$Category Snow Bridge
#$Name Blue Stalagmite (Short)
#$Sprite SBCSB0
MapThingNum = 4004
SpawnState = S_SNOWBRIDGE_BLUESTALAGMITESHORT
SeeState = S_NULL
SeeSound = sfx_None
AttackSound = sfx_None
PainState = S_NULL
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
ActiveSound = sfx_None
RaiseState = S_NULL
SpawnHealth = 1000
ReactionTime = 8
PainChance = 0
Speed = 0
Radius = 16*FRACUNIT
Height = 40*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
Flags = MF_NOCLIP|MF_SCENERY

Object MT_SNOWBRIDGE_PURPLESTALAGMITELONG
#$Category Snow Bridge
#$Name Purple Stalagmite (Long)
#$Sprite SBCSC0
MapThingNum = 4005
SpawnState = S_SNOWBRIDGE_PURPLESTALAGMITELONG
SeeState = S_NULL
SeeSound = sfx_None
AttackSound = sfx_None
PainState = S_NULL
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
ActiveSound = sfx_None
RaiseState = S_NULL
SpawnHealth = 1000
ReactionTime = 8
PainChance = 0
Speed = 0
Radius = 16*FRACUNIT
Height = 40*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
Flags = MF_NOCLIP|MF_SCENERY

Object MT_SNOWBRIDGE_PURPLESTALAGMITESHORT
#$Category Snow Bridge
#$Name Purple Stalagmite (Short)
#$Sprite SBCSD0
MapThingNum = 4006
SpawnState = S_SNOWBRIDGE_PURPLESTALAGMITESHORT
SeeState = S_NULL
SeeSound = sfx_None
AttackSound = sfx_None
PainState = S_NULL
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
ActiveSound = sfx_None
RaiseState = S_NULL
SpawnHealth = 1000
ReactionTime = 8
PainChance = 0
Speed = 0
Radius = 16*FRACUNIT
Height = 40*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
Flags = MF_NOCLIP|MF_SCENERY

State S_SNOWBRIDGE_GREENSPRING1
SpriteName = SBSG
SpriteFrame = A
Duration = -1
Next = S_NULL

State S_SNOWBRIDGE_GREENSPRING2
SpriteName = SBSG
SpriteFrame = E
Duration = 4
Action = A_Pain
Next = S_SNOWBRIDGE_GREENSPRING3

State S_SNOWBRIDGE_GREENSPRING3
SpriteName = SBSG
SpriteFrame = D
Duration = 1
Next = S_SNOWBRIDGE_GREENSPRING4

State S_SNOWBRIDGE_GREENSPRING4
SpriteName = SBSG
SpriteFrame = C
Duration = 1
Next = S_SNOWBRIDGE_GREENSPRING5

State S_SNOWBRIDGE_GREENSPRING5
SpriteName = SBSG
SpriteFrame = B
Duration = 1
Next = S_SNOWBRIDGE_GREENSPRING1

State S_SNOWBRIDGE_ORANGESPRING1
SpriteName = SBSO
SpriteFrame = A
Duration = -1
Next = S_NULL

State S_SNOWBRIDGE_ORANGESPRING2
SpriteName = SBSO
SpriteFrame = E
Duration = 4
Action = A_Pain
Next = S_SNOWBRIDGE_ORANGESPRING3

State S_SNOWBRIDGE_ORANGESPRING3
SpriteName = SBSO
SpriteFrame = D
Duration = 1
Next = S_SNOWBRIDGE_ORANGESPRING4

State S_SNOWBRIDGE_ORANGESPRING4
SpriteName = SBSO
SpriteFrame = C
Duration = 1
Next = S_SNOWBRIDGE_ORANGESPRING5

State S_SNOWBRIDGE_ORANGESPRING5
SpriteName = SBSO
SpriteFrame = B
Duration = 1
Next = S_SNOWBRIDGE_ORANGESPRING1

State S_SNOWBRIDGE_GRAYSPRING1
SpriteName = SBSM
SpriteFrame = A
Duration = -1
Next = S_NULL

State S_SNOWBRIDGE_GRAYSPRING2
SpriteName = SBSM
SpriteFrame = E
Duration = 4
Action = A_Pain
Next = S_SNOWBRIDGE_GRAYSPRING3

State S_SNOWBRIDGE_GRAYSPRING3
SpriteName = SBSM
SpriteFrame = D
Duration = 1
Next = S_SNOWBRIDGE_GRAYSPRING4

State S_SNOWBRIDGE_GRAYSPRING4
SpriteName = SBSM
SpriteFrame = C
Duration = 1
Next = S_SNOWBRIDGE_GRAYSPRING5

State S_SNOWBRIDGE_GRAYSPRING5
SpriteName = SBSM
SpriteFrame = B
Duration = 1
Next = S_SNOWBRIDGE_GRAYSPRING1

State S_SNOWBRIDGE_BLUESTALAGMITELONG
SpriteName = SBCS
SpriteFrame = A
Duration = -1

State S_SNOWBRIDGE_BLUESTALAGMITESHORT
SpriteName = SBCS
SpriteFrame = B
Duration = -1

State S_SNOWBRIDGE_PURPLESTALAGMITELONG
SpriteName = SBCS
SpriteFrame = C
Duration = -1

State S_SNOWBRIDGE_PURPLESTALAGMITESHORT
SpriteName = SBCS
SpriteFrame = D
Duration = -1